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Immortal Battlegrounds

Description: a Strategy Game of Myths and Legends
# of Players: 2 – 4
Recommended Ages: 13+
Playing Time: 60 Minutes
Status: In Production
Available: Expected Release in Spring 2020

The war of the gods has begun… Born from the dreams and nightmares of mankind, legendary beings have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!

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In Immortal Battlegrounds, ancient gods, heroes, and monsters battle for control over the fabric of reality. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – Master Set One features the Norse, Greek, Japanese, Egyptian, Celtic, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. The action takes place on modular battlefields, representing the nexus of mythic realms. The goal of the game is to control the most cards on the battlefield by capturing your opponents’ cards and defending your own.

During the game, players take turns placing their character cards on the spaces of the battlefield. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured and now fights for the attacking player. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.

After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular board fragments. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal Battlegrounds evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new cards, board fragments, abilities, and playing styles to the game.

Immortal strategy game - Japanese card examples Immortal - strategy card game - examples



Goblins Drool, Fairies Rule!

Description: a Charming Game of Rhyme and Reason for Kids of All Ages
# of Players: 1 – 4
Recommended Ages: 7+
Playing Time: 15 Minutes
Status: Released
Available: 1st and 2nd Editions are Sold Out. New “Enchanted Edition” coming in 2020

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called “fairy rings”, which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…

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Goblins Drool, Fairies Rule!, a charming game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the “Fairy Ring”. The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.

Goblin and Fairy cards



Blood of Rome

Blood of Rome - board game - cover art

Description: a Board Game of Gothic Horror in Ancient Rome
# of Players: 3 – 5
Recommended Ages: 13+
Playing Time: 90 Minutes
Status: In Development
Available: Coming in 2021

Rome will burn, Rome will bleed! Supernatural factions fight a secret war in the streets and catacombs of ancient Rome. Vampires, Werewolves, Gargoyles, Witches, and Slayers form alliances and vendettas in their conflict over the soul of the empire.

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In Blood of Rome, each player secretly belongs to one of the five Factions, with the goals of dominating the most locations on the Rome board, and slaying the agents of factions with which they have a Vendetta.

Players take turns placing cards from their hands onto the limited slots at the various board locations. Each card belongs to a different faction, and has special abilities which can: add new agents to a location, transform agents from one faction into another, trigger a combat vote, make an accusation against another player, and more. Any player can play a card from any faction on their turn, thereby manipulating their enemies into doing their dirty work for them. A Calendar of Auguries tracks the cycles of the sun and moon, triggering a location’s bonus ability when the proper faction card is played.

Blood of Rome - board game - sample cards



Samurai Punk

Description: a Fighting Game of Martial Arts Mash-ups
# of Players: 2 – 4
Recommended Ages: 13+
Playing Time: 60 Minutes
Status: Design and Testing
Available: Coming in 2021

Unleash spectacular combos and devastating finishing moves in this jaw-dropping, butt-kicking fighting game of martial arts mash-ups!

In the sprawling mega-city of Alter-Edo, fighters of all styles take to the streets to challenge each other in epic duels of martial prowess. Many fight to increase their own prestige and power, taking what they want. Others fight to change that status quo, protecting the poor and the weak from those who would oppress them. Some fight to settle personal scores and family rivalries. And then there are those who fight simply to test the limits of their skills, willing to risk their lives to find truth in battle. What will you fight for?

In Samurai Punk, 2 to 4 players assume the role of deadly warriors in an original world that blends steampunk with martial arts – samurais, ninjas, kung-fu monks, gangsters, gunslingers, knights templar, and more! Combining a Fighter deck and a Sensei deck, players create a unique fighting duo to duel against their opponents.

Combos are formed by pairing a sensei’s Style cards with a fighter’s Strike cards, creating one of thousands of different moves, like “Flying Kick”, “Rapid Defensive Slash”, and “Ultra Spinning Dragon Uppercut”. Each round, new Styles or Strikes are played, replacing some cards in the players’ Combos while retaining the others. Used cards store up Chi energy which can activate special abilities, making every card count. Master your duo’s unique strategies and versatile combos to out-fight your opponents to victory!